Design and Implementation of a Procedural Content Generation Web Application for Vertex Shaders

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@Misc{oai:arXiv.org:1608.05231,
  author =       "Juan C. Quiroz and Sergiu M. Dascalu",
  title =        "Design and Implementation of a Procedural Content
                 Generation Web Application for Vertex Shaders",
  note =         "Comment: 25th International Conference on Software
                 Engineering and Data Engineering (SEDE 2016), September
                 26-28, Denver, CO, USA",
  year =         "2016",
  month =        aug # "~27",
  keywords =     "genetic algorithms, genetic programming, computer
                 graphics",
  bibsource =    "OAI-PMH server at export.arxiv.org",
  oai =          "oai:arXiv.org:1608.05231",
  URL =          "http://arxiv.org/abs/1608.05231",
  abstract =     "We present a web application for the procedural
                 generation of transformations of 3D models. We generate
                 the transformations by algorithmically generating the
                 vertex shaders of the 3D models. The vertex shaders are
                 created with an interactive genetic algorithm, which
                 displays to the user the visual effect caused by each
                 vertex shader, allows the user to select the visual
                 effect the user likes best, and produces a new
                 generation of vertex shaders using the user feedback as
                 the fitness measure of the genetic algorithm. We use
                 genetic programming to represent each vertex shader as
                 a computer program. This paper presents details of
                 requirements specification, software architecture, high
                 and low-level design, and prototype user interface. We
                 discuss the project's current status and development
                 challenges.",
}

Genetic Programming entries for Juan C Quiroz Sergiu M Dascalu

Citations