A Preliminary Investigation of Evolution as a Form Design Strategy

Created by W.Langdon from gp-bibliography.bib Revision:1.4420

  author =       "Una-May O'Reilly and Girish Ramachandran",
  title =        "A Preliminary Investigation of Evolution as a Form
                 Design Strategy",
  booktitle =    "Proceedings of the Sixth International Conference on
                 Artificial Life",
  year =         "1998",
  editor =       "Christoph Adami and Richard K. Belew and 
                 Hiroaki Kitano and Charles E. Taylor",
  pages =        "443--447",
  address =      "University of California, Los Angeles",
  month =        "26-29 " # jun,
  publisher =    "MIT Press",
  keywords =     "genetic algorithms, genetic programming, Poster,
                 architecture, MAYA, evolutionary programming,
                 evolutionary algorithms, architecture, form generation,
                 evolutionary design, computer-aided design, nonlinear
                 architecture, generative modeling",
  ISBN =         "0-262-51099-5",
  broken =       "http://www.ai.mit.edu/people/unamay/papers/ev80.ps",
  URL =          "http://citeseer.ist.psu.edu/cache/papers/cs/163/http:zSzzSzwww.ai.mit.eduzSzpeoplezSzunamayzSzpaperszSzev80.pdf/oreilly98preliminary.pdf",
  URL =          "http://citeseer.ist.psu.edu/oreilly98preliminary.html",
  size =         "5 pages",
  abstract =     "As it moves towards the end of the 20th century,
                 architecture is being challenged by our digital,
                 high-technology, information-based age. Architecture
                 like other forms of cultural expression is looking at
                 ways to engage and interpret the paradigm shifts in
                 science. This challenge demands creative exploration at
                 the levels of architectural theory, design strategy or
                 concepts, methods and realization. Our paper describes
                 an exploration in 3-D form generation as a strategy for
                 architectural design conceptualization process that
                 parallels the nonlinear paradigm. We have built a
                 prototype system that integrates evolution, both as a
                 metaphor and an active generative modeling tool, with
                 the interpretive aspects of the design process. The
                 metaphor - replete with concepts such as genetic
                 engineering, inheritance, sexual reproduction and
                 random variation has proved valuable in providing a
                 coherent, exploratory process. The architect is firmly
                 in control but the evolution module aids him or her by
                 providing the unexpected 3-D spatial and volumetric
                 configurations which would be impossible to conceive
                 otherwise and suggesting novel combinations or
                 adaptations of forms currently under consideration.
                 This evolutionary modeling tool keeps the clay wet for
                 the architect to interact, interpret and translate
                 these complex 3-D forms and spaces to architecture at
                 any given time. The evolution module, while essentially
                 an evolutionary algorithm, does not fit within the
                 strict specifications of evolutionary programming,
                 genetic programming, genetic algorithms or evolution
                 strategies. One of its unique elements is a language of
                 adaptation at the architectural level (e.g. fold,
                 twist, stretch, hole) which maps to manipulation of
                 vertex profiles and faces defined by vertices. It also
                 yields control of its random variability to the
                 architect via parameterizations. This gives the
                 architect the role of ``genetic engineer''.",
  notes =        "ALife VI. See also \cite{oreilly:1998:piefdsDRAFT}",

Genetic Programming entries for Una-May O'Reilly Girish Ramachandran