Virtual Quidditch: A Challenge Problem for Automatically Programmed Software Agents

Created by W.Langdon from gp-bibliography.bib Revision:1.4496

  author =       "Lee Spector and Ryan Moore and Alan Robinson",
  title =        "Virtual Quidditch: A Challenge Problem for
                 Automatically Programmed Software Agents",
  booktitle =    "2001 Genetic and Evolutionary Computation Conference
                 Late Breaking Papers",
  year =         "2001",
  editor =       "Erik D. Goodman",
  pages =        "384--389",
  address =      "San Francisco, California, USA",
  month =        "9-11 " # jul,
  keywords =     "genetic algorithms, genetic programming, Quidditch
                 harry potter j.k.rowling, faster than real time
  URL =          "",
  abstract =     "a new challenge problem for the automatic programming
                 of software agents, a virtual version of the quidditch
                 game invented by J. K. Rowling in her best-selling
                 Harry Potter books (Rowling and Grandpre, 1998; Rowling
                 and Whisp, 2001). Good performance in this game
                 requires adaptive control in a complex, heterogeneous,
                 and dynamic 3-dimensional environment. we briefly
                 describe virtual quidditch and the challenges that it
                 presents. A quidditch simulator environment is
                 currently being developed; when it is complete it will
                 be made publicly available. artificial ant and food
                 foraging problems (Bennett, 1996; Bongard, 2000),
                 simulated robotic soccer (Andre and Teller, 1999; Luke,
                 1998; Salustowicz, Wiering, and Schmidhuber, 1997),
                 high-fidelity flight simulators (Cribbs, 1999), and
                 other dynamic environments.",
  notes =        "GECCO-2001LB. public domain _when_ completed. See also

Genetic Programming entries for Lee Spector Ryan Moore Alan Robinson