Genetic Programming Bibliography entries for Simon Colton
up to index
Created by W.Langdon from
gp-bibliography.bib Revision:1.2031
GP coauthors/coeditors:
Cameron Browne,
Andrew Howlett,
Genetic Programming conference papers by Simon Colton
-
Andrew Howlett and Simon Colton and Cameron Browne.
Evolving Pixel Shaders for the Prototype Video Game Subversion. In
The Thirty Sixth Annual Convention of the Society for the Study of Artificial Intelligence and Simulation of Behaviour (AISB'10), De Montfort University, Leicester, UK, 2010.
AI \& Games Symposium.
details
-
Simon Colton and Cameron Browne.
Evolving Simple Art-based Games. In
Mario Giacobini and Ivanoe De Falco and Marc Ebner editors,
Applications of Evolutionary Computing, EvoWorkshops2009: EvoCOMNET, EvoENVIRONMENT, EvoFIN, EvoGAMES, EvoHOT, EvoIASP, EvoINTERACTION, EvoMUSART, EvoNUM, EvoPhD, EvoSTOC, EvoTRANSLOG, Tubingen, Germany, 2009. Springer Verlag.
details