Created by W.Langdon from gp-bibliography.bib Revision:1.2031
@InProceedings{Yanai:2001:MAR,
author = "Kohsuke Yanai and Hitoshi Iba",
title = "Multi-agent Robot Learning by Means of Genetic
Programming : Solving an Escape Problem",
booktitle = "Evolvable Systems: From Biology to Hardware: 4th
International Conference, ICES 2001",
year = "2001",
editor = "Yong Liu and Kiyoshi Tanaka and Masaya Iwata and
Tetsuya Higuchi and Moritoshi Yasunaga",
volume = "2210",
series = "LNCS",
pages = "192--203",
address = "Tokyo, Japan",
month = "3-5 " # oct,
publisher = "Springer-Verlag",
keywords = "genetic algorithms, genetic programming, bloat",
ISBN = "3-540-42671-X",
ISSN = "0302-9743",
URL = "
http://www.springerlink.com/openurl.asp?genre=article&issn=0302-9743&volume=2210&spage=192",
abstract = "We present the emergence of the cooperative behaviour
for multiple robot agents by means of Genetic
Programming (GP). For this purpose, we use several
extended mechanisms of GP, i.e., (1) a co-evolutionary
breeding strategy, (2) a controlling strategy of
introns, which are non-executed code segments dependent
upon the situation, and (3) a subroutine discovery
technique. Our experimental domain is an escape
problem. We have chosen the actual experimental
settings so as to be close to a real world as much as
possible. The validness of our approach is discussed
with comparative experiments using other methods, i.e.,
Q-learning and Neural networks, which shows the
superiority of GP-based multi-agent learning.",
notes = "CODEN = LNCSD9
Subroutine discovery, ADF, placed in competitive shared
library. Escape problem turns out to be three Khepara
mini-robots {"}pushing{"} all 3 buttons before going to
exit. Buttons, exit etc all colour coded. GP Evolved in
simulation but works on real robots.
Second problem simplified so can try Q-learning on it.
\cite{Iba:1998:ISJ}.",
}
Genetic Programming entries for Kohsuke Yanai Hitoshi Iba